package reconstruction;
public class Door extends AbstractInterface
{
	public void walk()
	{
		pl("You walk into the stone door and knock your head into it. That hurts!");
	}
	
	public void get()
	{
		pl("You try to pcik up te door, but you can't figure out how to remove it from the wall...");
	}
	
	public void bash()
	{
		pl("You swing your staff into the stone door, but a shock resonates back through it, knocking it from your hands.");
	}
	
	public void hack()
	{
		pl("Your ally steps up, and raises his sword to swing. After a moment's pauses, he lowers the weapon cautiously.");
	}
	
	public void speak()
	{
		pl("You take a seat next to the door and start spouting elder script. It doesn't react at all.");
	}
	
	public void look()
	{
		pl("A heavy stone door sits at the far end of the room, four gems embedded above it, seemingly as a protective ward. A pearl, ruby, jade and onyx are in order from left to right.");
	}
	
	public void use()
	{
		pl("You use the stone door! It's super effective! But, it still blocks your path.");
	}
	
	public void blast()
	{
		pl("The door is closed, but there's no way the blast will break it.");
	}
	
}